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Creature Maturity Levels
Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to Max damage, Min damage and Critical hit in the dropdown menu. Armor decay is explained on the Armor Decay page. Showing 1321 of 1321 items.
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CreatureMaturityHealthRegen. SpeedDamageDamage/secAttacks/minThreatTaming Level
AetherexYoung600 57  3420 
Mature6500.2     
Old7100.2968  4828 
Provider7500.2972  5400 
Guardian7600.3980  6080 
Dominant800      
Alpha830      
Old Alpha900      
Prowler940      
Stalker1000      
AgrashSingle Maturity Mob17580      
AllophylYoung5605.6266.5151456 
Mature6206.2317.8151922 
Old7107.1399.8152769 
Provider7707.74210.5153234 
    HPHP/sHPDmg/s  Level
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Latest update: 07-09-2010 15:46:07 (Local Time), Edit properties, Edit columns

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